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The Magic Online Vintage Cube Spring '24 Update

Posted on Mar 15, 2024

Rotating the Archetypes 

Greetings, Vintage Planeswalkers! In accordance with our recently adopted design philosophy of rotating archetype packages in the Magic Online Vintage Cube, we’re once again letting go of some current strategies, introducing some new ones, and welcoming back some old friends. Before diving into the changes, please note that we are not planning a polish pass on this iteration, as the next availability of Vintage Cube on Magic Online has a big enough gap that it wouldn’t feel like a “fast follow” of this iteration.

We are considering options for a non-canon “Spotlight” Vintage Cube during this schedule gap, and there are details about how you will be able to vote for your preference at the end of the article!

If there is demand, we may also offer some “how we would polish this” thoughts after the current run for those that might want to build a polished version of the Vintage Cube for tabletop. Let us know in the Magic Online Discord server if such a changelist would be valuable to you!

OK, let’s jump in with the most controversial “rotation out” of the bunch: Storm. 



Simultaneously loved and despised throughout the history of Vintage Cube, Storm has been a mainstay in the Magic Online Vintage Cube since its inception. While some archetypes such as Reanimator and Ramp are unlikely to rotate out because of the power spectrum implied by Vintage Cube, Storm is not in that protected class and we think it’s past time to give Storm a break. Some pieces stayed, such as Dark Ritual and Frantic Search, which are great cards in a myriad of different strategies, and the Brain Freeze/Underworld Breach combo remains. Despite some cards with the storm mechanic still in, Storm the archetype is no longer a focused/distinguished part of this iteration. Doomsday, which has existed simultaneously alongside Storm, will take a more primary role in the cube’s combo environment with the addition of Inverter of Truth.  

For Storm lovers, fear not: it will have a regular spot in the rotation. Many players love the challenge of drafting and playing it successfully, and many content creators like to lean into it for the entertainment value of making the whole thing work on stream, meme finishes and all. However, the density of parasitic cards—those with few applications outside of its obvious archetype—represents a real cost to the overall Vintage Cube experience. The Vintage Cube is resilient to a parasitic mechanic taking up slots, but an evergreen Storm archetype affects our ability to experiment with other narrow archetypes when Storm claims so many of the “narrow card” slots before we even begin. 


Lands was a centerpiece archetype of the winter update but will now rotate out. The staple Strip Mine strategies are still available, together with expected land-based regulars such as Dark Depths and Thespian’s Stage.


Artifact synergies will always be part of Vintage Cube given the format-defining nature of many of the artifacts in the cube. Artifacts as a pushed archetype got a huge boost last time around, however, and we’re taking a lot of that away, including the Goblin Welder package. We sought to restore the old handyman and its analogs to former glory with the last major update, but that was largely unsuccessful, so we’re benching this package along with a lot of nonessential artifacts.

What’s In 

Old Classics Return 

In this iteration, we are bringing back Survival of the Fittest and Bazaar of Baghdad with the clear intent to make them as powerful as possible by reintroducing them alongside two new historically powerful Constructed archetypes: Dredge and Madness.


While there is only one card with the keyword “Dredge” in the cube, the strategy connoted by the mechanic—dumping cards in your graveyard for value—is exactly what’s going on here, so we’re keeping the name. Together with the self-mill, a whole slew of cards are entering the cube that stand to benefit, with the biggest among them being the one and only Hogaak, Arisen Necropolis. 

Another old classic we hope has a resurgence with these new packages is Living Death. Between Survival, Bazaar, a lot of self-mill, and the completion of the cycle of one-mana land cyclers, the dead shall rise once again! 


The Madness archetype is coming over to our house! Largely centered on Survival of the Fittest and creatures with madness, it can also leverage the myriad of existing and newly added discard outlets. Inti, Seneschal of the Sun is the prime example, but check out new addition The Underworld Cookbook as well.  

Squee, Goblin Nabob and Master of Death help to unlock these discard-effects even further, as well as benefitting new additions such as Insidious Roots. All of these also happen to play very well with Survival’s weird cousin Tortured Existence. 

(The dream opener: Mountain, Lion’s Eye Diamond, Blazing Rootwalla, Anje’s Ravager, Anger, Vengevine. That’s obviously the sky-high ceiling, but even the floor of just discard a Rootwalla to your Inti, Seneschal of the Sun trigger is solid!) 

Azorius Flash 

This isn’t the major archetype introduction that Madness and Dredge are, but with the recent addition of Malcolm, Alluring Scoundrel and Tishana’s Tidebinder, as well as existing flashy creatures, we’ve hit a point where this critical mass of cards can constitute a legitimate Draw-Go archetype. Thus, we’re piling on the support to see whether UW Control can enjoy a resurgence, albeit in a slightly different fashion than in the days of old. 

Power Matters 

For the first time ever, combat tricks are a theme in Vintage Cube! This twist was inspired by cube designer Matt Grenier (Check out his Vintage Cube Discord). Combat tricks might seem like a weak class of cards to bring into Vintage Cube, but these are heavy hitters that can surprise you…and your opponent. Monstrous Rage, Mutagenic Growth, Royal Treatment, Invigorate and Become Immense are all here to buff up your creatures and bash your opponent’s face in, and in the case of Royal Treatment, protect your game-winning pump sequence from pesky interaction. 

Ojer Axonil, Deepest Might + Become Immense + Lava Dart is an instant 20 damage to the face, Dreadhorde Arcanist lets you immediately recast your pump spells, essentially doubling their value, and potentially leading to a quick finish with Berserk as the double-cherry on top. Unruly Krasis not only becomes huge itself, but also buffs up another dude to its size. You can also compound their value with prowess creatures such as Monastery Swiftspear, Soul-Scar Mage and the newly added Khenra Spellspear. 

Changing the Changelist 

A note on the changelist before you dive in: it's easy see the changelist as a series of one-for-one swaps to be evaluated in a vacuum based on relative power level, but few individual swaps in the changelist are standalone decisions. Iterating on a Cube is about archetype changes more than power upgrades, and the card changes flow naturally from the archetype decisions. Even when close analogs change places, it is often about creating better synergies for incoming archetypes than it is for increasing raw power. Accordingly, while we present the changes as color-ordered swaps because it is better for taking in the information, remember that few swaps are appropriately assessed as a vacuum 1-for-1 change. 

Another trick of the changelist is that it is only shows the swaps, not the full list. This can lead to the feeling as you review the changes that the incoming cards are the Cube experience, as opposed to just the new dishes in an ultimately familiar buffet. Scanning the full list after taking in the changelist is a great way to remind yourself that the Vintage Cube core remains densely packed with all-time staples you’ve been casting in the Vintage Cube queues for years now. 

We are working on a revision to the presentation of Vintage Cube with these factors in mind and to better convey the archetype-package rotation, but until then, we wanted players to be aware of the mind tricks inherent in the in/out table presentation of the changelist. Let us know what you think of the latest update on the Magic Online Discord server! 

Make Your Voice Heard! 

Lastly, we also want to involve the community more directly in some of the Vintage Cube curation decisions! We have two big questions we want you to help us answer. From the options presented, what archetype would you most like to see in the Magic Online Vintage Cube in the Summer Update, and what alternative Vintage Cube experience would you be most interested in trying? We are actively setting up a new Discord bot to run polls, and these will be the first two we post next week! Think about your vote, and keep an eye on our Discord and X for the poll announcement next week! Future polls in Vintage Cube update articles will be ready to vote on at publication time. 

Which archetype would you like to see in the Summer Update of the Magic Online Vintage Cube? 

Which alternative Vintage Cube experience sounds the most appealing? 

If your vote is for “Other,” we’d love to hear about your write-in candidates on Discord and X! 

Vintage Cube Cardlist Changes

Color Card In Color Card Out Design Comment
White Benevolent Bodyguard White Esper Sentinel Esper Sentinel will return again in the future, but we're reducing the amount of artifact synergies in this iteration, and Benevolent Bodyguard is a worthy, protective 1-drop that plays especially well with Lurrus, the Dream-Den.
White Eagles of the North White Steel Seraph With Madness and Dredge archetypes entering the fray and Living Death returning to take advantage of the extra-stocked graveyards, completing the cycle of dual-fetching one-mana land cyclers made sense. White also has some discard and reanimation themes, so we think Eagles of the North will fly, here. Steel Seraph is likely to return again someday, but maybe not for the eagles, as we think this powerful fixing cycle could be here to stay.
White Ephemerate Blue Treachery With the increase in cheap, must-stop creatures and a lot of card value shifting to enters-the-battlefield effects, Treachery has seen better days, and the departure of Storm and High Tide make this a good time to rest it. Ephemerate leans into creature ETB effects, of which the Azorius Flash archetype has many, and classics in other colors like Eternal Witness are in this iteration as well.
White Get Lost White Portable Hole Instant-speed removal in white supports the Azorius Flash archetype and Portable Hole is best for leaning into artifacts, so we are making a removal-for-removal archetype-support swap, here.
White Guardian of New Benalia Colorless Nettlecyst Nettlecyst rotates out with the artifacts. With Madness and Dredge in the mix, we wanted to give white some discard enablers that also work in the existing white archetypes. Guardian of New Benalia joins Seasoned Hallowblade and The Restoration of Eiganjo in this space.
White Ranger-Captain of Eos White Monastery Mentor With the departure of Storm and a goal to increase support for Agatha's Soul Cauldron in this iteration, we're giving Monastery Mentor a spring break and bringing back the Ranger-Captain of Eos.
White Restoration Angel White Gideon, Ally of Zendikar Planeswalkers have been suffering a bit under the pressure of increasing the amount of efficient creatures, so we're giving the four-mana Gideon, Ally of Zendikar a break. Restoration Angel is back to support the return of the Splinter Twin combo while increasing support for the new Azorius Flash archetype.
White Sungold Sentinel White Lion Sash With artifacts playing a less-important role in this iteration as an archetype, we wanted to explore some alternatives to the Lion Sash in the two slot. Sungold Sentinel is a small downgrade in terms of battling graveyard decks, but a significant upgrade outside of that application.
White The Restoration of Eiganjo White Wedding Announcement Wedding Announcement is a solid option for white, but not "essential" status, so it gives way to archetype support in The Restoration of Eiganjo, which provides another discard outlet for White alongside Seasoned Hallowblade and Guardian of New Benalia. They all combine with Priest of Fell Rites as well as all the classic black reanimation spells, which are extra potent in this graveyard-filling iteration.
White Werefox Bodyguard White Leyline Binding We are rotating out almost all Domain and Land archetype pieces and increasing support for Azorius Flash, so Werefox Bodyguard gets the assignment in this iteration.
Blue Careful Study Blue Chart a Course Chart a Course tends more towards discard outlet than card advantage in Vintage Cube, which Careful Study does better and cheaper, as well as filling up our 'yard a lot better. Another card good enough to come in to support incoming archetypes, but will likely rotate out with them as well.
Blue Consider Blue High Tide Storm is taking a break in this iteration, and High Tide is almost exclusively a Storm enabler. Storm has quite a few such narrow support cards, which is a big reason we are moving it into the "rotating" class of archetypes. Meanwhile, consider Consider for both finding and enabling the cards that can take advantage of a full graveyard.
Blue Cryptic Coat Blue Sai, Master Thopterist Sai, Master Thopterist is an Artifacts card taking a break for an artifact card. Cryptic Coat doesn't require any specific synergies to generate ongoing value, and we want to see how this performs, especially for decks that are looking for some inevitability after asserting control.
Blue Deceiver Exarch Blue Emry, Lurker of the Loch With the reduction of cheap artifacts, we're also cutting back on payoffs for having cheap artifacts like Emry, Lurker of the Loch to support incoming archetypes such as Splinter Twin combo. Deceiver Exarch is a fairly narrow card that doesn't have a great home outside of the combo, but Splinter Twin without proper support is just a trap.
Blue Ethereal Forager Blue Tezzeret the Seeker Tezzeret the Seeker returned for the Artifacts archetype, and leaves with it as well. Ethereal Forager should play nicely as a threat blue can deploy quickly off of the ample self-mill available in this iteration, and then start drawing you extra spells if it survives to make it into the Red Zone. If you land a Time Walk, keep an eye out for the Ethereal Forager to scrounge for an extra extra turn!
Blue Fact or Fiction Blue Paradoxical Outcome Paradoxical Outcome plays best in heavy artifact decks that dip into Storm shenanigans, both of which are riding the bench for this iteration. Fact or Fiction is a nostalgic card that many of you have asked for to be brought back, and an iteration leaning into full graveyards and offering an Azorius Flash archetype felt like the right time for it.
Blue Mental Note Blue Hard Evidence A full graveyard provides more options than ever in this iteration, so we're swapping blue cantrips in the name of better fueling the graveyard archetypes.
Blue Pestermite Blue Trinket Mage Trinket Mage is a reasonable inclusion given the ample targets in powered Vintage Cube, but unless you are tutoring for parts you need to combo off, it can be rather unexciting. We think it's fine to give it a break, especially given how hotly contested blue's 3-drop slot is.
Blue Picklock Prankster Blue Turnabout Turnabout turns about to join the High Tide/Storm crew on the bench this iteration. Picklock Prankster as a potential two-for-one for four mana that puts cards in your yard while generating its value. Only being able to retrieve one of the four cards milled keeps the upside in check, here, but the graveyard-filling gives this card enough tools to make the cut for this iteration.
Blue Treasure Cruise Blue Gush The best home for Gush is still Doomsday, but with Storm and Lands leaving, Gush loses two important alternative use cases, and Doomsday still has plenty of card-draw options. With the extra-stocked graveyard potential this time around, Treasure Cruise should function more like Ancestral Recall than it has historically.
Blue Venser, Shaper Savant Blue Snap With the departure of High Tide (and Storm in general), letting go of Snap is a snap. Instead, let's bounce stuff with our old friend Venser, Shaper Savant, returning after a sabattical to help shape the Azorius Flash archetype.
Blue Waker of Waves Blue Dress Down Dress Down is at its best when it comes to countering Initiative, so we will bring this back when Initiative returns. For this run, we are prioritizing support for graveyard-matters cards like Living Death. While Waker of Waves might not be the most exciting body available to reanimate, the fact that it self-discards for value with a self-mill tacked on has Waker diving in for this iteration.
Black Ayara, Widow of the Realm Black Phyrexian Fleshgorger Ayara, Widow of the Realm is at her best when chucking a big Delve creature--ideally Hogaak, Arisen Necropolis--at your opponent, but she also transforms into a reanimation engine in an iteration that can produce a ton of fuel.
Black Bazaar of Baghdad Colorless Field of the Dead Bazaar has the support to be the star of some decks in this iteration, whether it be the reanimation decks of old, combining it with Squee, Goblin Nabob or Master of Death for extra value, or comboing off with Vengevine, Rootwallas and Hollow One, the options are almost limitless.
Black Bloodghast Black Jadar, Ghoulcaller of Nephalia With Dredge making it's way in, we cut Jadar to bring back another nostalgic Vintage Cube classic in Bloodghast, which offers a similar sacrifice-fodder function while synergizing with graveyard-driven strategies.
Black Dogged Detective Black Cabal Ritual Ritual rotates out with Storm, and Dogged Detective comes down early to help fill up your graveyard, and comes back later off the "second draw" clause, which also triggers the "leaves graveyard" effect on another new addition, Insidious Roots.
Black Gurmag Angler Black Imperial Seal Imperial Seal has attained iconic status over the years, but as a sorcery-speed analog to Vampiric Tutor, it has always been a second-class citizen even in its best days. With Storm leaving, we felt it a good time to give it a break, and stocked graveyards a reason to bring back Gurmag Angler as an efficient threat.
Black Inverter of Truth Black Beseech the Mirror Inverter of Truth is mainly a nod towards Thassa's Oracle combo decks alongside Doomsday and Jace, Wielder of Mysteries. It's not just that--it also provides a decking fail-safe and can be an efficient beater if you're milling yourself heavily, as well as being a 6/6 beater for 4 mana if you have the graveyard to support it--but this is effectively a late addition to the Doomsday archetype package, and is narrow enough that we expect it to rotate in and out with that archetype. Beseech the Mirror is a nonessential card we can lose for the swap.
Black Living Death Black Tendrils of Agony With the land-cycling creatures filled out and Survival of the Fittest and Bazaar of Baghdad coming back, Living Death could have a resurgence, and we're always on the lookout to make nostalgic cards shine again. Meanwhile, tendrils will come back to agonize opponents when Storm does.
Black Lord Skitter, Sewer King Black Graveyard Trespasser Two 3/3 black creatures for 2B that offer some graveyard control, but Lord Skitter, Sewer King can do it without a good attack available, and Vintage Cube has many uses for a steady stream of creature tokens even without a pushed Sacrifice archetype.
Black Pack Rat Black Tourach, Dread Cantor This iteration is trying to maximize Agatha's Soul Cauldron, so we thought this would be a good time to bring back the pack. Tourach has been solid but narrow, so we can't keep him in this time.
Black Pile On Black Baleful Mastery The ability to exile opposing creatures is often important in Vintage Cube, but Pile On earns the slot this time with surveil supporting the graveyard-matters archetype push.
Black Shadowgrange Archfiend Black Bolas's Citadel Bolas's Citadel is part of a lot of great Vintage Cube stories and will make it's way back again, but something has to give for the new swings we are taking! Madness is well supported in this iteration, but even when you aren't going crazy with it, Shadowgrange Archfiend can be a good reanimation target against an opponent reanimating or ramping out massive creatures of their own. Also, casting it for only three mana and then chucking it at your opponent's face with Ayara, Widow of the Realm for the full seven is gaaaaas! You shouldn't even need to reanimate it with Ayara's flipside to win at that point, but it's nice to know you could.
Black Souls of the Lost Black Night's Whisper Night's Whisper has become a little too slow, painful, and tough to cast to be considered premium or essential. Souls of the Lost should provide a Tarmogoyf-like threat in black that doubles as a discard outlet and triples as a sacrifice outlet. Unlike Tarmogoyf, Souls of the Lost isn't capped by the number of card types in Magic, just the number of permanent cards in your deck!
Black Stalactite Stalker Black Bloodchief's Thirst Bloodchief's Thirst is fine but not a must-include given the range of efficient black removal available. Stalactite Stalker should be a growing menace with all the graveyard-filling around, and plays a dual role of beatdown and creature control while supporting Agatha's Soul Cauldron strategies.
Black Stitcher's Supplier Black Rain of Filth We've swapped a lot of narrow Storm archetype cards for some admittedly narrow graveyard cards in this changelist, and here's another. Stitcher's Supplier supplies the stuff 'Gaak needs to get going and also serves other strategies that need a want a stocked graveyard, but should go late for the decks that want it.
Black Tortured Existence Black Yawgmoth's Will Yawgmoth's Will lovers: we won't bench it forever, but it loses so much of its purpose without Storm that we wanted to use this slot on support for the incoming archetypes. Tortured Existence is no Survival of the Fittest, and Survival is a card we cut previously for contextual underperformance, so this inclusion falls squarely in the "experimental" category. A variety of synergies and interactions exist for it, but if you really want to live the dream, combine this with Insidious Roots to snowball out of control.
Black Woe Strider Black Massacre Girl Massacre Girl did not quite meet our expectations, so we're letting her go. Woe Strider in a vacuum is unexciting these days, but it's a good glue piece for this iteration, providing extra permanents, a sacrifice outlet, and an escape clause to leverage a full graveyard.
Red Anger Red Embercleave Embercleave theoretically plays well with a Power Matters archetype in the mix, but in reality you are more likely to attack with one or two creatures and make one really big, which doesn't reduce the cost of Embercleave enough to qualify as good support for that strategy. Anger is here to support Madness and various graveyard synergies, but classic reanimator strategies can upset a lot of sorcery-speed answers to their plans with Anger in the graveyard.
Red Anje's Ravager Red Breya's Apprentice Breya's Apprentice rotates out with the heavy artifact support, while Anje's Ravager comes in as both an enabler and a payoff for the Madness archetype. It can work in aggressive shell without a dedication to madness, and also in a Gruul aggro deck can use pump spells from the Power Matters archetype to punish opponents quick to block a creature that must attack.
Red Avacyn's Judgment Red Arc Trail Avacyn's Judgment is similar enough to Arc Trail to give it the nod this time around for the madness option.
Red Blazing Rootwalla Red Rabbit Battery Rabbit Battery bolts with the heavy artifact support, and we descend into madness! While Basking Rootwalla and Blazing Rootwalla aren't the most exciting cards by themselves, they can do some work in this interation when combined with value discarding and Vengevine, Inti, Seneschal of the Sun, and other synergistic cards. We understand the rootwallas will be narrow, late picks, though. Rotating out a parasitic archetype like Storm is what gives us the flexibility to support a different narrow archetype like Madness with enough cards for it to work.
Red Death-Greeter's Champion Red Phyrexian Dragon Engine Phyrexian Dragon Engine still has good applications without a heavy artifact theme, but with Goblin Welder and Goblin Engineer out, we'd rather have a generically good card that also supports a new archetype, and double strike makes the Power Matters pump spells twice as savage.
Red Demand Answers Red Shrapnel Blast Demand Answers plays right into many of the themes present in this iteration of the cube, as well as providing a replacement for the outgoing artifact sacrifice outlet Shrapnel Blast, which helps maintain the density needed for The One Ring and Coveted Jewel to be properly supported.
Red Dreadhorde Arcanist Red Radha's Firebrand In addition to a high count of one-mana instant and sorcery cards being present for this run, Dreadhorde Arcanist plays exceptionally well with pump spells and is one of the centerpieces of the Power Matters archetype. Rhadha's Firebrand will cool off in some other domain.
Red Fauna Shaman Green Sakura-Tribe Scout With Lands leaving, so does the Sakura-Tribe Scout. Fauna Shaman offers a Survival of the Fittest analog here and should be a solid alternative when you can't pick up the OG, or want some redundancy. It can really go off with Agatha's Soul Cauldron, too!
Red Fugitive Codebreaker Red Goblin Cratermaker Fugitive Codebreaker is hardly overpowered, but it has a solid suite of abilities that synergize with multiple existing archtypes and incoming archetypes, with the Power Matters pump spells triggering prowess, and turning it face up enabling madness. Goblin Cratermaker's "colorless nonland permanent" text has some unique applications in Vintage Cube, but we rotated out a lot of its targets this time.
Red Goblin Bombardment Red Tribal Flames Tribal Flames goes out with the Domain cards. Goblin Bombardment should play well here even without a major sacrifice theme because this cube seeks to play to the board heavily, and it's just a sick combo with Ojer Axonil, Deepest Might.
Red Headliner Scarlett Red Hellrider Hellrider's double red limits the decks that can run it, while Headliner Scarlett does a similar thing with an easier cost upon hitting the battlefield, and then provides ongoing value down the line with the "cast from exile" effect.
Red Khenra Spellspear Red Goblin Engineer Goblin Engineer has fewer toys to tinker with in this iteration, and with Berserk in the cube now, we're looking to (partly) re-imagine Gruul beats, which was already a strong archetype. Prowess creatures with trample do well at turning pump spells into burn spells, especially Khenra Spellspear and its backside.
Red Kiki-Jiki, Mirror Breaker Red Seething Song Guess who's back, back again? Kiki's back, tell a friend! Seething Song sometimes works out as a "fair ritual" that trades a card for lots of mana, but with the unfair Storm context out, we cut most ritual effects as too narrow.
Red Lava Dart Red Pyrite Spellbomb Lava Dart should play well with additional Prowess support, Ojer Axonil, Deepest Might and coincidental Flashback value, when you're discarding/self-milling a bunch.
Red Monstrous Rage Gruul Manamorphose Monstrous Rage works nicely with the Prowess creatures, Berserk or just as a regular combat trick that leaves the creature with a +1/+1 counter and trample. Manamorphose will move on with the Storm archetype.
Red Ojer Axonil, Deepest Might Red Daretti, Scrap Savant Daretti is on his way to a tropical island (not the one in this cube) to join the scrap-meddling Goblins for a nice vacation. Ojer Axonil, Deepest Might is a centerpiece of the power-matters-theme. Throw a Monstrous Rage on this guy and start "pinging" your opponent with Lava Dart for 7 damage + Flashback! It also doesn't take much cannon fodder for Ojer to end the game with Goblin Bombardment, especially when pumped.
Red Reckless Charge Blue Aether Spellbomb Reckless Charge is an acknowledged gamble that will almost certainly rotate out when it touches on fewer archetypes, but the amount of self-mill and discard in this iteration makes the flashback more attractive, and it plays well with Berserk and company. Besides offering synergies with incoming archetypes, sometimes it will just close out games for aggressive red decks, which isn't bad for what we exepct will be a later-pick card, which is what it is replacing in the spellbomb.
Red Splinter Twin Colorless Mystic Forge Forge exits along with the extra emphasis on artifacts, and Splinter Twin combo makes a triumphant return!
Red Squee, Goblin Nabob Red Goblin Welder Squeeee! This iconic goblin does a lot here. Having repeatable discard is fantastic with Bazaar of Bagdhad, Survival of the Fittest, Tortured Existence and Inti, Seneschal of the Sun, and when it leaves the graveyard it will will trigger Insidious Roots. He doesn't belong in every Vintage Cube, but we have high hopes for Squee, Goblin Nabob in this iteration. Meanwhile Goblin Welder strategies have lost too much fuel to keep in with so many artifacts rotating out.
Red Zealous Conscripts Red Glorybringer Twin is back! And so are the Zealous Conscripts to support it. Benching Dragons has been an unpopular move in the past, but we wanted to swap similar mana values here. Don't worry, the 'bringer will return with a fresh crop of glory in the near future, and Goldspan Dragon is still around to hold down the sky and pressure planeswalkers.
Green Basking Rootwalla Green Arboreal Grazer Signifying the swap of archetypes, we're chopping the Arboreal Grazer and adding Basking Rootwalla. See the comment for Blazing Rootwalla for our take on the free lizards in this iteration.
Green Become Immense Colorless Aetherflux Reservoir Become Immense ties together self-milling with Power Matters, and should find several good enablers and ways to use it in this version. Aetherflux Reservoir offers a fun dream to chase, but it lost many of the great parts to chase it with.
Green Berserk Green Reclamation Sage Berserk represents perhaps the key card for the new Power Matters archetype and we're excited to see whether such an iconic card can make an impact on Vintage Cube with the right support. Combine this with other stat-boosts and Prowess creatures to destroy your opponent before you have to destroy the target creature!
Green Blossoming Tortoise Green Garruk Wildspeaker Garruk Wildspeaker is starting to show its age, but we still have faith in him. Just under a different umbrella, perhaps in conjuction with Lotus Field and Utopia Sprawl, but he definitely deserves a break this time. Blossoming Tortoise hits all the spots for Dredge, enables Strip Mine, benefits both Wrenn and Realmbreaker and Nissa, Who Shakes the World, as well as being a combo with Lavaclaw Reaches, which is also why the old Rakdos manland makes its return for this one.
Green Eternal Witness Green Regrowth Eternal Witness is back again, rebuying the best stuff out of your graveyard, and combining with Ephemerate for infinite turns with Time Walk or Time Warp. The original green graveyard-retrieval spell will plant itself on the bench for now.
Green Generous Ent Green Kogla, the Titan Ape As mentioned before, we're completing the cycle of land-cycler for this iteration with cards like Living Death being available again. Kogla, the Titan Ape has fewer artifact targets in this iteration and green still has ample beef to work with, including the incoming ent, although hard-casting is generally plan B for this cycle.
Green Haywire Mite Green Nature's Claim A nod towards Agatha's Soul Cauldron and likely an overall upgrade. Additionally, Green gets a lot of interactive spells this time around, so Naturalize effects on cheap creatures have some additional play in this iteration. Post a screen shot to the MTGO Discord of your 20+ power Haywire Mite berserking in for the win!
Green Hooting Mandrills Green Titan of Industry Titan of Industry is a good card, but green's creatures are over-focused on the top end at a time when lower-curve green decks are having more success than the classic strategy of ramping into seven drops. We're sending the Titan of Industry on a sabbatical and adding Hooting Mandrills for the stocked graveyards you can craft in this iteration. This is another card we expect to go late and rotate out with the Graveyard Matters archetypes, and another example of how rotating out Storm gives us the space to try a couple of less-certain swaps in support of incoming archetypes and see how they pan out. We can always walk them back, but we can't find new role players for Vintage Cube if we don't take some shots. Vintage Cube easily withstands quite a few such shots in a given iteration.
Green Invigorate Green Deep Forest Hermit The squirrel hermits have suffered from the identity shift green is experiencing, and Deep Forest Hermit now joins big brother Deranged Hermit on the outskirts of Cubetown. Invigorate is also part of the Power Matters archetype, and free spells always feel Vintage. If giving them three life for +4/+4 seems like a near-wash, try it on a double-striker that you Berserk afterwards!
Green Life from the Loam Green Scapeshift Despite the Lands archetype rotating out, the discard and self-mill themes coming in warrant Life from the Loam's return. Dredge away!
Green Royal Treatment Green Manglehorn We've cut a lot of artifacts so we're reducing the amount of hate. Royal Treatment is an efficient way to protect your threats within the Power Matters archetype, leaving additional stat-boosts and protection behind. Going for the Berserk win into open mana feels a lot safer with the ability to give your target the Royal Treatment.
Green Satyr Wayfinder Green Sakura-Tribe Elder Satyr Wayfinder is back, this time in an iteration where it belongs! Find your way towards an early Hogaak and enable your other graveyard shenanigans such as Uro, Titan of Nature's Wrath. Sakura-Tribe Elder will take a nap for now.
Green Sharp-Eyed Rookie Green Nishoba Brawler Sharp-Eyed Rookie fits the modern green curve nicely, while providing value and branching a bit into Power Matters. Nishoba Brawler will go recuperate until we call upon the Domain archetype again.
Green Survival of the Fittest Green Prismatic Omen Survival of the Fittest is right at the heart of this update. With Madness, Squee, Living Death and various graveyard synergies coming in, it has all-star potential in this run like it hasn't had in a while.
Green Vengevine Green Dryad of the Ilysian Grove Dryad of the Ilysian Grove doesn't have a clear role without the Domain and Lands archetypes, and its partner-in-crime Valakut, the Molten Pinnacle. Vengevine is a major pay-off in this iteration, both for Madness and Dredge. Discarding it and a Rootwalla to Seasoned Pyromancer is a very strong play even by Vintage Cube standards, and we all remember how menacing Hogaak used to be in Constructed.
Green Wrenn and Realmbreaker Green Courser of Kruphix Courser of Kruphix has a solid effect, but with Lands leaving, its streak in the Vintage Cube has run its course. Wrenn and Realmbreaker contributes towards self-mill while being an overall solid card, so we felt it was time for a comeback.
Azorius Meticulous Archive Azorius Deserted Beach "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Azorius No More Lies Azorius Tameshi, Reality Architect Tameshi gets a reality check with the departing artifacts, and Mana Leak is great, even at a more demanding cost in No More Lies. Also, exiling the spell presents a significant upside in this environment, and we like that it adds more cards that support a dedicated, classic UW control strategy.
Azorius Spell Queller Azorius Shorikai, Genesis Engine Spell Queller is another clear nod towards Azorius Flash over the artifact support card. And once again, exiling is relevant, even if only temporary/conditional.
Boros Elegant Parlor Boros Restless Bivouac "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Dimir Master of Death Colorless Sword of the Meek Sword of the Meek finds itself out with the Thopter Foundry this time. Master of Death is another key addition in this iteration, providing consistent value with Bazaar of Baghdad and Survival of the Fittest, triggering Insidious Roots on the way up, and filling the graveyard further on the way back down.
Dimir Undercity Sewers Dimir Darkslick Shores "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Dimir Wail of the Forgotten Dimir Ertai Resurrected A card that keeps popping up in various Legacy lists demands our attention, and what better time to try it when we have a full-fledged graveyard theme going? Ertai Resurrected will be back again given its flexibility and synergy with new staples such as Orcish Bowmaster and Sheoldred, the Apocalypse.
Golgari Deathrite Shaman Colorless Candelabra of Tawnos While Candelabra of Tawnos did more than just support High Tide, the departure of the blue mana doubler makes this a good time to put out the candle. Deathrite Shaman is iconic and beloved by many, but it has come up short in previous Vintage Cube appearances. Its upside won't get much higher than in a graveyard-heavy iteration like this one, be it leveraging your full graveyard or controlling your opponent's, so we're going to see how the shaman fares with a lot more support.
Golgari Hogaak, Arisen Necropolis Colorless Ugin, the Spirit Dragon We liberated Karn from his slot in the Cube previously for his waning impact at that cost, and Ugin now follows in the same spirit. You might have guessed by now that Hogaak is not only in this iteration, it's a centerpiece of the graveyard archetypes we've rotated in.
Golgari Insidious Roots Golgari Mosswood Dreadknight Mosswood Dreadknight performed fine, but the Golgari section is stacked this time! Insidious Roots is difficult to evaluate, but we expect it will be powerful in the right deck, and should be available late for those decks as it will be an expensive blank for many decks. The potential is there with the many interactions available in this iteration, the main ones being Agatha's Soul Cauldron and Tortured Existence. It will certainly rotate out with the heavy graveyard themes, but should it come back in with them in the future? We'll be keeping an eye on it.
Golgari Underground Mortuary Golgari Golgari Rot Farm "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Gruul Commercial District Gruul Gruul Turf "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Gruul Faldorn, Dread Wolf Herald Gruul Escape to the Wilds Cutting Escape to the Wilds for Faldorn, Dread Wolf Herald might seem counterintuitive, but with Lands out of the picture, multicolor slots being limited, and the Madness archetype rotating in, this is Faldorn's big shot. He is both a self-sufficient discard outlet and value engine, and casting spells via madness triggers its static "cast from exile" ability. There are additional "cast from exile" cards to supporty this as well in Inti, Laelia, and the newly added Headliner Scarlet.
Izzet Cascade Bluffs Izzet Spirebluff Canal Cascade Bluffs enters the cube with the steep mana requirements Twin combo frequently demands with Cryptic Command and Kiki-Jiki, Mirror Breaker often ending up in the same deck.
Izzet Fyndhorn Elves Green Devoted Druid Green ramp is most successful when a one drop ramps you into a three drop, and Devoted Druid doesn't help with that, so we're swapping it out for the first functional reprint of Llanowar Elves.
Izzet Galvanic Iteration Izzet Fire/Ice Galvanic Iteration in Vintage Cube offers multiple copies of some of the best instants and sorceries ever printed, and with all the self-mill, you can often get one without the cost of a card. If you have the time, why not take another walk after the first one?
Izzet Thundering Falls Izzet Stormcarved Coast "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Orzhov Priest of Fell Rites Orzhov Ashen Rider Ashen Rider has been a medium performer for a while now, even with the addition of It's still fine, but also not great in any of the archetypes that "want it" to the point where you'd rather have something else in its stead. Priest of Fell Rites is here to support our overarching graveyard theme, which White also branches into.
Orzhov Shadowy Backstreet Orzhov Shattered Sanctum "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Rakdos Carnage Interpreter Rakdos Valki, God of Lies With the departure of Bring to Light and the Domain and Lands archetypes, Valki also takes a seat on the bench. Carnage Interpreter is a true Clue banger, supporting the Madness archetype exceptionally well. As with Seasoned Pyromancer, you can look to deploy your hand quickly and play this as your last card, as well as using it as a major enabler for Madness strategies. The best-case-scenario is to discard Anger, Vengevine and at least one Rootwalla to hit them for a hasty 10.
Rakdos Fulminator Mage Rakdos Daretti, Ingenious Iconoclast Fulminator Mage is here in an effort to maximize Agatha's Soul Cauldron, and with significanly reduced artifact synergy, Daretti can take another quick break. Fulminator Mage also plays well with cards like Sevinne's Reclamation, Unearth, and Living Death.
Rakdos Lavaclaw Reaches Rakdos Restless Vents Even with the discard ability of Restless Vents being the most relevant in this iteration of the cube, we're still running Lavaclaw Reaches for the combo potential with Blossoming Tortoise, since we feel there's enough of discard and mill support around.
Rakdos Raucous Theater Rakdos Haunted Ridge "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Selesnya Arwen, Mortal Queen Selesnya Renegade Rallier Arwen, Mortal Queen is an absolute menace of a threat that combines well with our Power Matters archetype here in multiple ways, both adding to the power statline and protecting our pump targets from removal spells.
Selesnya Knight of Autumn Selesnya Knight of the Reliquary Knight of the Reliquary lost a lot of its juice with Lands leaving, and green still has plenty of land-tutors to choose from, so we're adding back Knight of Autumn to compensate for the loss of Reclamation Sage.
Selesnya Lush Portico Selesnya Selesnya Sanctuary "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Simic Hedge Maze Selesnya Simic Growth Chamber "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration.
Simic Kinnan, Bonder Prodigy Simic Sail into the West While Sail into the West firmly occupies the bottom of the barrel when it comes to Draw 7s, it's still often what you desire in your Fastbond deck. With Lands as a whole taking more of a backseat, though, we felt it right to bench Sail as well. Making lots or even infinite mana with Kinnan, Bonder Prodigy is something a lot of you have enjoyed, so we're bringing him back.
Simic Unruly Krasis Multicolor Bring to Light Unruly Krasis is another (literally) huge payoff for Power Matters. Buff this up and have it buff up another creature to smash your opponent's face in with some quasi double strike.
Multicolor Leovold, Emissary of Trest Multicolor Golos, Tireless Pilgrim Golos is still nice to have for fetching up your Academy/Workshop and can be fun to build around, but with both the reduction in artifact and Lands strategies, we felt this was a good spot to give the Tireless Pilgrim a chance to rest. Leovold has been missed by a good number of you, so we are welcoming him back.
Multicolor Raffine, Scheming Seer Multicolor Thopter Foundry Thopter Foundry flies off meekly, the spot snapped up by Raffine, whose schemes we see as a perfect match for this iteration.
Colorless Agatha's Soul Cauldron Colorless Unlicensed Hearse Another oft-mentioned centerpiece of this iteration, Agatha's Soul Cauldron is a key a combo piece that can also serve the graveyard-control role of the Unlicensed Hearse we are parking to make room for it.
Colorless Altar of Dementia Colorless Helm of Awakening Helm of Awakening proved to be a worthy Storm component, but it will take a break while the weather is calmer in the Vintage Cube. Altar of Dementia is an old favorite with self-milling capability that's extra-useful in this iteration, but it's also a win condition with Hogaak, Arisen Necropolis and a full yard. Cast, sac targeting your opponent, and repeat until they have an empty library waiting for them on their draw step.
Colorless Emrakul, the Promised End Colorless Triplicate Titan The Titan is a flexible beefy boy that will find a home in the Cube again someday, but won't be as titanic in this iteration with the exit of Welder. We decided to swap in Emrakul, the Promised End, which could benefit from all the self-milling going on here and also provide a better payoff for potential infinite mana combos.
Colorless Hollow One Colorless Syr Ginger, the Meal Ender Syr Ginger held her own, but we wanted a more synergistic option here. Hollow One is not an empty threat in an iteration with as much value-discard as this one--find three discards in a turn and its free! There's an internet cookie in it for the first person to post a screenshot of Bazaar of Bagdhad discarding two Rootwallas and a Vengvine with a Hollow One in hand--two cookies if it's on turn one!
Colorless Mind Stone Rakdos Talisman of Indulgence Since we've kept around the additional cycle of fixing with the Surveil Duals, we don't need the Rakdos-specific fixing here, and instead we're going with a Mind Stone that any deck can cash in for a card down the line.
Colorless Mutagenic Growth Red Valakut, the Molten Pinnacle A free pump spell to support the power-matters and Prowess related type of decks, and the Lands payoff rotates out.
Colorless The Underworld Cookbook Colorless Manifold Key Manifold Key was not particularly key, while The Underworld Cookbook will offer some interesting new recipes in this iteration. First and foremost, it's a discard outlet that plays well with Squee, Master of Death, Currency Converter and more, but the repeat generation of self-sacrificing, life-gaining artifact tokens has a lot of nice interactions in the Cube as well.
Colorless Ulamog, the Ceaseless Hunger Colorless Cityscape Leveler With less emphasis on artifacts and the departure of the welders, we are swapping Cityscape Leveler for a colorless monstrosity with a superior hard-cast effect and a game-ending attack trigger in Ulamog, the Ceaseless Hunger. Worry not, city slickers--the leveler will return from its vacation in the country somewhere down the road!

Vintage Cube Full Cardlist


Card Name Color
Adeline, Resplendent Cathar White
Balance White
Benevolent Bodyguard White
Blade Splicer White
Cathar Commando White
Containment Priest White
Council's Judgment White
Damn White
Eagles of the North White
Elite Spellbinder White
Elspeth, Knight-Errant White
Enlightened Tutor White
Ephemerate White
Flickerwisp White
Get Lost White
Giver of Runes White
Glimmer Lens White
Guardian of New Benalia White
Guardian Scalelord White
Hero of Bladehold White
Intrepid Adversary White
Karakas White
Leonin Relic-Warder White
Loran of the Third Path White
Luminarch Aspirant White
Mana Tithe White
Mother of Runes White
Mox Pearl White
Novice Inspector White
Oust White
Palace Jailer White
Parallax Wave White
Path to Exile White
Prismatic Ending White
Ranger-Captain of Eos White
Recruiter of the Guard White
Reprieve White
Restoration Angel White
Samwise the Stouthearted White
Seasoned Hallowblade White
Selfless Spirit White
Serra Paragon White
Sevinne's Reclamation White
Skyclave Apparition White
Solitude White
Staff of the Storyteller White
Stoneforge Mystic White
Sunfall White
Sungold Sentinel White
Swords to Plowshares White
Thalia, Guardian of Thraben White
The Restoration of Eiganjo White
The Wandering Emperor White
Thraben Inspector White
Timeless Dragon White
Touch the Spirit Realm White
Unexpectedly Absent White
Usher of the Fallen White
Weathered Wayfarer White
Werefox Bodyguard White
Winds of Abandon White
Wrath of God White
Ancestral Recall Blue
Astral Dragon Blue
Brain Freeze Blue
Brainstorm Blue
Brazen Borrower Blue
Careful Study Blue
Chrome Host Seedshark Blue
Consider Blue
Counterspell Blue
Cryptic Coat Blue
Cryptic Command Blue
Daze Blue
Deceiver Exarch Blue
Dig Through Time Blue
Displacer Kitten Blue
Echo of Eons Blue
Ethereal Forager Blue
Fact or Fiction Blue
Faerie Mastermind Blue
Flash Blue
Force of Negation Blue
Force of Will Blue
Forensic Gadgeteer Blue
Frantic Search Blue
Gitaxian Probe Blue
Hullbreacher Blue
Jace, the Mind Sculptor Blue
Jace, Vryn's Prodigy Blue
Jace, Wielder of Mysteries Blue
Kappa Cannoneer Blue
Ledger Shredder Blue
Lórien Revealed Blue
Malcolm, Alluring Scoundrel Blue
Mana Drain Blue
Mana Leak Blue
Memory Lapse Blue
Mental Note Blue
Miscalculation Blue
Mox Sapphire Blue
Murktide Regent Blue
Mystic Confluence Blue
Mystical Tutor Blue
Narset, Parter of Veils Blue
Otawara, Soaring City Blue
Pestermite Blue
Phantasmal Image Blue
Picklock Prankster Blue
Ponder Blue
Preordain Blue
Remand Blue
Rona, Herald of Invasion Blue
Shelldock Isle Blue
Show and Tell Blue
Snapcaster Mage Blue
Spell Pierce Blue
Spellseeker Blue
Stern Scolding Blue
Subtlety Blue
Thassa's Oracle Blue
Thieving Skydiver Blue
Thought Scour Blue
Time Spiral Blue
Time Walk Blue
Time Warp Blue
Timetwister Blue
Tinker Blue
Tishana's Tidebinder Blue
Tolarian Academy Blue
Treasure Cruise Blue
True-Name Nemesis Blue
Upheaval Blue
Urza, Lord High Artificer Blue
Vendilion Clique Blue
Venser, Shaper Savant Blue
Waker of Waves Blue
Animate Dead Black
Archon of Cruelty Black
Ayara, Widow of the Realm Black
Bazaar of Baghdad Black
Bitter Triumph Black
Bitterblossom Black
Bloodghast Black
Bone Shards Black
Collective Brutality Black
Concealing Curtains Black
Corpse Dance Black
Cut Down Black
Damnation Black
Dark Confidant Black
Dark Ritual Black
Dauthi Voidwalker Black
Deep-Cavern Bat Black
Demonic Tutor Black
Dogged Detective Black
Doomsday Black
Dreams of Steel and Oil Black
Duress Black
Entomb Black
Evolved Sleeper Black
Exhume Black
Fatal Push Black
Gix, Yawgmoth Praetor Black
Grave Titan Black
Grief Black
Griselbrand Black
Gurmag Angler Black
Hymn to Tourach Black
Inquisition of Kozilek Black
Inverter of Truth Black
Life/Death Black
Liliana of the Veil Black
Living Death Black
Lord Skitter, Sewer King Black
Mind Twist Black
Misery's Shadow Black
Mox Jet Black
Necromancy Black
Ophiomancer Black
Orcish Bowmasters Black
Pack Rat Black
Pile On Black
Preacher of the Schism Black
Rankle, Master of Pranks Black
Reanimate Black
Recurring Nightmare Black
Shadowgrange Archfiend Black
Shallow Grave Black
Sheoldred, the Apocalypse Black
Sheoldred's Edict Black
Snuff Out Black
Souls of the Lost Black
Stalactite Stalker Black
Stitcher's Supplier Black
Tenacious Underdog Black
Thoughtseize Black
Tortured Existence Black
Toxic Deluge Black
Troll of Khazad-dûm Black
Unearth Black
Urborg, Tomb of Yawgmoth Black
Vampiric Tutor Black
Virtue of Persistence Black
Woe Strider Black
Yawgmoth, Thran Physician Black
Abrade Red
Anger Red
Anje's Ravager Red
Avacyn's Judgment Red
Bitter Reunion Red
Blazing Rootwalla Red
Bomat Courier Red
Bonecrusher Giant Red
Broadside Bombardiers Red
Burst Lightning Red
Chain Lightning Red
Chandra, Torch of Defiance Red
Death-Greeter's Champion Red
Delayed Blast Fireball Red
Demand Answers Red
Dragon's Rage Channeler Red
Dreadhorde Arcanist Red
Embereth Shieldbreaker Red
Etali, Primal Conqueror Red
Fable of the Mirror-Breaker Red
Faithless Looting Red
Fiery Confluence Red
Fireblast Red
Firebolt Red
Flame Slash Red
Flametongue Kavu Red
Fugitive Codebreaker Red
Fury Red
Goblin Bombardment Red
Goblin Rabblemaster Red
Goldspan Dragon Red
Grim Lavamancer Red
Gut, True Soul Zealot Red
Headliner Scarlett Red
Inferno Titan Red
Inti, Seneschal of the Sun Red
Kari Zev, Skyship Raider Red
Khenra Spellspear Red
Kiki-Jiki, Mirror Breaker Red
Laelia, the Blade Reforged Red
Lava Dart Red
Lightning Bolt Red
Magda, Brazen Outlaw Red
Mine Collapse Red
Monastery Swiftspear Red
Monstrous Rage Red
Mox Ruby Red
Ojer Axonil, Deepest Might Red
Oliphaunt Red
Pyrokinesis Red
Ragavan, Nimble Pilferer Red
Rampaging Ferocidon Red
Rampaging Raptor Red
Reckless Charge Red
Robber of the Rich Red
Scrapwork Mutt Red
Seasoned Pyromancer Red
Sneak Attack Red
Soul-Scar Mage Red
Splinter Twin Red
Squee, Goblin Nabob Red
Through the Breach Red
Trumpeting Carnosaur Red
Underworld Breach Red
Voldaren Epicure Red
Wheel of Fortune Red
Zealous Conscripts Red
Augur of Autumn Green
Avacyn's Pilgrim Green
Basking Rootwalla Green
Become Immense Green
Berserk Green
Birds of Paradise Green
Blossoming Tortoise Green
Boseiju, Who Endures Green
Cavalier of Thorns Green
Channel Green
Court of Garenbrig Green
Craterhoof Behemoth Green
Crop Rotation Green
Deeproot Wayfinder Green
Delighted Halfling Green
Elvish Mystic Green
Elvish Reclaimer Green
Endurance Green
Esika's Chariot Green
Eternal Witness Green
Exploration Green
Fastbond Green
Fauna Shaman Green
Fyndhorn Elves Green
Gaea's Cradle Green
Generous Ent Green
Green Sun's Zenith Green
Gruff Triplets Green
Haywire Mite Green
Hexdrinker Green
Hooting Mandrills Green
Ignoble Hierarch Green
Invigorate Green
Legolas's Quick Reflexes Green
Life from the Loam Green
Llanowar Elves Green
Lotus Cobra Green
Mox Emerald Green
Natural Order Green
Nissa, Ascended Animist Green
Nissa, Who Shakes the World Green
Noble Hierarch Green
Oath of Druids Green
Once Upon a Time Green
Outland Liberator Green
Pest Infestation Green
Primeval Titan Green
Questing Beast Green
Ramunap Excavator Green
Rofellos, Llanowar Emissary Green
Royal Treatment Green
Satyr Wayfinder Green
Scavenging Ooze Green
Sentinel of the Nameless City Green
Sharp-Eyed Rookie Green
Survival of the Fittest Green
Sylvan Caryatid Green
Sylvan Library Green
Sylvan Safekeeper Green
Tarmogoyf Green
Tireless Tracker Green
Titania, Protector of Argoth Green
Ulvenwald Oddity Green
Vengevine Green
Wall of Roots Green
Woodfall Primus Green
Worldspine Wurm Green
Wrenn and Realmbreaker Green
Yavimaya, Cradle of Growth Green
Celestial Colonnade Azorius
Flooded Strand Azorius
Fractured Identity Azorius
Hallowed Fountain Azorius
Meticulous Archive Azorius
No More Lies Azorius
Seachrome Coast Azorius
Spell Queller Azorius
Talisman of Progress Azorius
Teferi, Hero of Dominaria Azorius
Teferi, Time Raveler Azorius
Tundra Azorius
Arid Mesa Boros
Elegant Parlor Boros
Figure of Destiny Boros
Forth Eorlingas! Boros
Inspiring Vantage Boros
Otharri, Suns' Glory Boros
Plateau Boros
Sacred Foundry Boros
Showdown of the Skalds Boros
Sunbaked Canyon Boros
Talisman of Conviction Boros
Zirda, the Dawnwaker Boros
Baleful Strix Dimir
Creeping Tar Pit Dimir
Fallen Shinobi Dimir
Kaito Shizuki Dimir
Master of Death Dimir
Polluted Delta Dimir
Sunken Ruins Dimir
Talisman of Dominance Dimir
Undercity Sewers Dimir
Underground Sea Dimir
Wail of the Forgotten Dimir
Watery Grave Dimir
Bayou Golgari
Blooming Marsh Golgari
Deathrite Shaman Golgari
Grist, the Hunger Tide Golgari
Hogaak, Arisen Necropolis Golgari
Insidious Roots Golgari
Nurturing Peatland Golgari
Overgrown Tomb Golgari
Tear Asunder Golgari
Underground Mortuary Golgari
Verdant Catacombs Golgari
Witherbloom Command Golgari
Commercial District Gruul
Copperline Gorge Gruul
Faldorn, Dread Wolf Herald Gruul
Minsc & Boo, Timeless Heroes Gruul
Orcish Lumberjack Gruul
Raging Ravine Gruul
Stomping Ground Gruul
Taiga Gruul
Territorial Kavu Gruul
Wooded Foothills Gruul
Wrenn and Six Gruul
Cascade Bluffs Izzet
Dack Fayden Izzet
Expressive Iteration Izzet
Fiery Islet Izzet
Galvanic Iteration Izzet
Saheeli, Sublime Artificer Izzet
Scalding Tarn Izzet
Steam Vents Izzet
Talisman of Creativity Izzet
Third Path Iconoclast Izzet
Thundering Falls Izzet
Volcanic Island Izzet
Atraxa, Grand Unifier Multicolor
Indatha Triome Multicolor
Jetmir's Garden Multicolor
Ketria Triome Multicolor
Leovold, Emissary of Trest Multicolor
Omnath, Locus of Creation Multicolor
Prismatic Vista Multicolor
Raffine, Scheming Seer Multicolor
Raffine's Tower Multicolor
Raugrin Triome Multicolor
Savai Triome Multicolor
Spara's Headquarters Multicolor
Xander's Lounge Multicolor
Zagoth Triome Multicolor
Ziatora's Proving Ground Multicolor
Concealed Courtyard Orzhov
Godless Shrine Orzhov
Lingering Souls Orzhov
Lurrus of the Dream-Den Orzhov
Marsh Flats Orzhov
Priest of Fell Rites Orzhov
Scrubland Orzhov
Shadowy Backstreet Orzhov
Silent Clearing Orzhov
Tidehollow Sculler Orzhov
Vindicate Orzhov
Badlands Rakdos
Blackcleave Cliffs Rakdos
Blood Crypt Rakdos
Bloodstained Mire Rakdos
Bloodtithe Harvester Rakdos
Carnage Interpreter Rakdos
Fire Covenant Rakdos
Fulminator Mage Rakdos
Kolaghan's Command Rakdos
Lavaclaw Reaches Rakdos
Raucous Theater Rakdos
Arwen, Mortal Queen Selesnya
Horizon Canopy Selesnya
Knight of Autumn Selesnya
Lush Portico Selesnya
Qasali Pridemage Selesnya
Razorverge Thicket Selesnya
Savannah Selesnya
Temple Garden Selesnya
Torsten, Founder of Benalia Selesnya
Windswept Heath Selesnya
Botanical Sanctum Simic
Breeding Pool Simic
Hedge Maze Simic
Kinnan, Bonder Prodigy Simic
Misty Rainforest Simic
Oko, Thief of Crowns Simic
Talisman of Curiosity Simic
Tamiyo, Collector of Tales Simic
Tropical Island Simic
Unruly Krasis Simic
Uro, Titan of Nature's Wrath Simic
Waterlogged Grove Simic
Agatha's Soul Cauldron Colorless
Altar of Dementia Colorless
Ancient Tomb Colorless
Basalt Monolith Colorless
Batterskull Colorless
Black Lotus Colorless
Blightsteel Colossus Colorless
Chromatic Star Colorless
Chrome Mox Colorless
City of Traitors Colorless
Coalition Relic Colorless
Coveted Jewel Colorless
Crucible of Worlds Colorless
Currency Converter Colorless
Dark Depths Colorless
Dismember Colorless
Emrakul, the Aeons Torn Colorless
Emrakul, the Promised End Colorless
Everflowing Chalice Colorless
Grim Monolith Colorless
Hangarback Walker Colorless
Hollow One Colorless
Kaldra Compleat Colorless
Karn, Scion of Urza Colorless
Kozilek, Butcher of Truth Colorless
Library of Alexandria Colorless
Lightning Greaves Colorless
Lion's Eye Diamond Colorless
Lotus Petal Colorless
Mana Crypt Colorless
Mana Vault Colorless
Memory Jar Colorless
Mind Stone Colorless
Mishra's Bauble Colorless
Mishra's Research Desk Colorless
Mishra's Workshop Colorless
Mox Diamond Colorless
Mox Opal Colorless
Mutagenic Growth Colorless
Mutavault Colorless
Myr Battlesphere Colorless
Palantír of Orthanc Colorless
Pentad Prism Colorless
Phyrexian Metamorph Colorless
Phyrexian Revoker Colorless
Porcelain Legionnaire Colorless
Portal to Phyrexia Colorless
Relic of Progenitus Colorless
Retrofitter Foundry Colorless
Sensei's Divining Top Colorless
Shadowspear Colorless
Skullclamp Colorless
Smuggler's Copter Colorless
Sol Ring Colorless
Soul-Guide Lantern Colorless
Strip Mine Colorless
The Mightstone and Weakstone Colorless
The One Ring Colorless
The Underworld Cookbook Colorless
Thespian's Stage Colorless
Thran Dynamo Colorless
Ulamog, the Ceaseless Hunger Colorless
Ulamog, the Infinite Gyre Colorless
Umezawa's Jitte Colorless
Urza's Saga Colorless
Walking Ballista Colorless
Wasteland Colorless
Zuran Orb Colorless